Multi-page Applications
Nov 28, 2008
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Summary
The primary focus of this tutorial is on building an application that allows you to switch from one page to another, passing data from the first to the second. To demonstrate the usefulness of this, we’ll create a list of many words in the first page, and pass them to one of two other pages: Search or Count. The Search page will use the list as the source for an AutoComplete box, the Count page will use the words as the data for a graph as shown here:

Figure 8-1. First Page View (Click to view full-size image)
To fill the list we’ll look at the Open File dialog box,

Figure 8-2. Open File Dialog Box (Click to view full-size image)
and to ensure that we keep the user informed as to progress, we’ll look at using a worker-thread.

Figure 8-3. Progress (Click to view full-size image)
In the second part of the tutorial (Tutorial 9) we’ll optimize performance by caching the words using Isolated Storage.
Note that while this tutorial will show how to connect the
AutoCompleteBox and the Chart, both of which are from the Silverlight
Control Toolkit, it will not endeavor to explore these controls in
depth; a full exploration would be lengthy and will be reserved for
another tutorial, videos and blog entries.
The Architecture of Multi-Page Applications
There are a number of ways of implementing a multi-page application.
The architecture we’re going to look at was initially suggested by
Ashish Shetty of the development team and was then modified by a
reader, Lucas Stark (Senior Web Developer at Delta College) and then
modified once more by myself. It is not the only way to do this, and
indeed there are commercial libraries that offer much more complex and
multi-featured approaches. But this is an approach that works, that is
robust, and that illustrates many interesting aspects of the
Silverlight model.
We begin by noting that every “page” in a Silverlight application is
actually of type UserControl and that one UserControl can contain
another as its “Contents.” This is true throughout Silverlight.
Creating The First Solution
Let’s begin by creating a new Silverlight application in Visual
Studio (allowing it to create an ASP.NET Web Application Project) named
PageSwitchSimple.
Notice that Visual Studio creates one page, Page.xaml for you by default and that Page.Xaml is a UserControl (you can see that by looking at the Xaml view of Page.xaml).
Key Files
Our architecture for switching pages requires four files that must
be added to any project that wants to participate in this approach:
- A user control named PageSwitcher.xaml and its code-behind file PageSwitcher.xaml.cs
- A static Class named Swticher
- An Interface: ISwitchable
In addition, four lines must be added to App.xaml.cs as will be shown later.
Much of the rest of this tutorial will explore how these four files
are implemented, how they fit together and how they allow all the other
pages in your application to switch from one to another, passing data
from one to the other in a natural and seamless manner.
PageSwitcher.xaml
All the work that follows will be done in the main project (the one with Page.xaml and App.xaml).
Add PageSwitcher.xaml as you would any other UserControl, but once
it is created, take out the grid that Visual Studio creates for you and
change the width and height of the UserControl to 800 x 600 (these
values are arbitrarily large,
<UserControl x:Class="PageSwitchSimple.PageSwitcher"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="800" Height="600">
</UserControl>
This is the one UserControl that you will leave empty, because we
will fill it programmatically with the contents of other pages as we
go. It is, in essence, the vessel into which we’ll be pouring each page
we want to view.
The core of PageSwitcher.xaml.cs is an overloaded Navigate method,
that takes either a UserControl or a UserControl and an object.
using System;
using System.Windows.Controls;
namespace PageSwitchSimple
{
public partial class PageSwitcher : UserControl
{
public PageSwitcher()
{
InitializeComponent();
}
// 1st overload
public void Navigate( UserControl nextPage )
{
this.Content = nextPage;
}
// 2nd overload
public void Navigate( UserControl nextPage, object state )
{
this.Content = nextPage;
ISwitchable s = nextPage as ISwitchable;
if ( s != null )
{
s.UtilizeState( state );
}
else
{
throw new ArgumentException( "nextPage is not ISwitchable! "
+ nextPage.Name.ToString() );
}
}
}
}
The first overload of Navigate sets the content of PageSwitcher
to whatever UserControl you pass in. Since you’ll pass in a page, the
effect, from the point of view of the user, is that the page you pass
in becomes the current page.
Testing The Premise
To see this, we’ll create a bit of temporary code. First, comment out the second overload.
Second, add to the constructor, the following line of code:
this.Content = new Page2();
Finally, open App.xaml.cs and locate the method Application_Startup.
Change the assignment of RootVisual from new Page() to new
PageSwitcher() and run the application. You should see Page2 displayed.
By running the application in the debugger and placing a break point
on the Application_Startup method you can see that what is actually
going on is that PageSwitcher is being created and in its constructor
it is filling its contents with a new instance of Page2.
This demonstrates that our premise is correct; when PageSwitcher
fills its contents with a UserControl is looks as if that UserControl
is all that is being displayed.
The ISwitchable Interface
Great. You can now delete the line you added to PageSwitcher’s
constructor. Before you can uncomment the second overload of Navigate,
however, you need to create the interface ISwitchable as it is used in
that overload,
public void Navigate( UserControl nextPage, object state )
{
this.Content = nextPage;
ISwitchable s = nextPage as ISwitchable;
The interface is just a promise that any class implementing the
interface will implement UtilizeState. UtilizeState is a method that
takes an object and returns void,
public interface ISwitchable
{
void UtilizeState( object state );
}
This interface is critical, however; it allows us to assume that if
you pass in an object when you navigate to another page, we can tell
that page to use that object because that page will be Switchable and
will know what to do with that object.
You create the interface by telling visual studio you want to create
a new class named ISwitchable.cs and then replacing the class that it
creates for you with the interface code shown.
Once ISwitchable has been declared, you can uncomment the second Navigate method in SearchPage.xaml.cs.
How Does The Page Get the PageSwitcher Instance?
For one page to navigate to another it must call the Navigate method
on PageSwitcher. There are two approaches. The approach that I took
initially was to have the Page ask for its parent, which returns the
PageSwitcher instance (since the page is actually the contents of the
PageSwitcher). This is complex and asks the Page to know more about
the architecture than is appropriate, and it repeats the acquire and
cast code through every page.
A more elegant solution is to use an intermediary: a static class
named Switcher that will be initialized with an instance of
PageSwitcher and that will provide every page with a one line access to
navigation. This is much more elegant, much easier to maintain and to
scale, and does a much better job of encapsulating responsibility.
Switcher has two overloaded versions of its static Switch method; as
you might expect, one that takes a UserControl, and one that takes a
UserControl and an object. Stripped of its error checking it looks like
this:
public static class Switcher
{
public static PageSwitcher pageSwitcher;
public static void Switch( UserControl newPage )
{
pageSwitcher.Navigate( newPage );
}
public static void Switch( UserControl newPage, object state )
{
pageSwitcher.Navigate( newPage, state );
}
}
You can see that its job is to hold onto the pageSwitcher class and
then just invoke that instance’s Navigate method. This greatly
simplifies the switching for each page. The code to switch to the
Search page and pass in a collection of words becomes just this line:
Switcher.Switch ( new Search(), words );
The entire mechanism of the manipulation of the PageSwitcher
UserControl’s contents and of the passing of the object are
appropriately hidden from the calling class, and because Switch is a
static method, no instance of Switcher needs to be created. Very nice.
Synchronization Check Point
Right now your PageSwitchSimple solution should have two projects,
one of which is called PageSwitchSimple and the other
PageSwitchSimple.web. PageSwitchSimple should look like this:

Figure 8-4. PageSwitchSimple
Before we go any further, we must update App.xaml.cs. Please replace
the contents of Application_Startup with the following four lines of
code,
PageSwitcher pageSwitcher = new PageSwitcher();
this.RootVisual = pageSwitcher;
Switcher.pageSwitcher = pageSwitcher;
Switcher.Switch( new Page() );
As you can see, this creates an instance of PageSwitcher and sets it
as the value for RootVisual (which can only be set once at start up and
not reset while the program is running), and also sets the static
pageSwitcher property to the same value. Finally, the fourth line calls
the static method Switch passing in a new instance of Page, invoking
the switching mechanism to display the first page.
Let’s create a very simple body for both Page and Page2 to test the mechanism we’ve created.
In Page, add the following Xaml inside the grid,
<TextBlock Text="Your Name: " FontSize="18" />
<TextBox x:Name="Name" FontSize="18" Width="150" Height="35"
VerticalAlignment="Top" Margin="5"/>
<Button x:Name="ChangePage" Content="Change" FontSize="18"
Width="100" Height="50" />
This creates a prompt, a textbox to fill in and a button to click to change pages.
In the supporting code in Page.xaml.cs you only need to register and
then implement the button’s event handler, in which you’ll pick up the
text from the textbox and pass it to a new instance of Page2. You’ll
navigate to this new instance of Page2 through the static Switch method
of the Switcher class,
public Page()
{
InitializeComponent();
ChangePage.Click += new RoutedEventHandler( ChangePage_Click );
}
void ChangePage_Click( object sender, RoutedEventArgs e )
{
Switcher.Switch( new Page2(), Name.Text );
}
In truth, this comes down to one line of interesting code, the
invocation of the static Switch method, passing in the new Page2 and
the text. Before we trace how this works, let’s create Page2. In
Page2.xaml we’ll add a text box to display whatever message is sent
in from Page and a button to return to the first page,
<TextBlock x:Name="Message" Text="Page2" FontSize="18" />
<Button x:Name="ChangePage" Content="Change" FontSize="18"
Width="100" Height="50" />
To distinguish the two pages, modify the Grid in Page2 to have a background color of Bisque,
<Grid x:Name="LayoutRoot" Background="Bisque">
The code support for Page2 is to have it implement the ISwitchable
interface, which requires two steps: declaring that you support the
interface,
public partial class Page2 : UserControl, ISwitchable
and then implementing the UtilizeState method. This is where you
might have a moment’s hesitation, but thinking it through, the state
you are being passed is the text from the text box on Page, and so your
goal is to display it in your message TextBlock,
public void UtilizeState( object state )
{
Message.Text = state.ToString();
}
The only other code in this file is to declare the event handler for the button,
public Page2()
{
InitializeComponent();
ChangePage.Click += new RoutedEventHandler( ChangePage_Click );
}
And to implement that. In this case, you have no data to pass back, so you can invoke the simpler overload,
void ChangePage_Click( object sender, RoutedEventArgs e )
{
Switcher.Switch( new Page() );
}
That’s it! You now have a working program that switches pages. The
first page will come up and ask you to fill in your name, and when you
do the second page will display the name,
Figure 8-5. Page Switching Test 2 (Click to view full-size image)
Walk Through The Details
Before going on, it is critical that you are comfortable with the
steps that occur when you click the Change button on the first page. I
strongly suggest not only creating (or downloading) this application
and running it, but stepping through it in the debugger. Here’s a fast
review, but nothing substitutes for stepping through it yourself.
Application Startup
When the application begins Application_Startup is invoked
automatically. As noted above, a new instance of PageSwitcher is
created and stashed away in Switcher (and as the RootVisual). Then a
new instance of Page is created, and Switch is called, with control
passing to that static method.
The Switch method is overloaded, and Application_Startup has called
the first version that takes only one argument. It looks for (and
finds!) the pageSwitcher that was just created, and calls Navigate,
passing along the UserControl that it received.
Now would be a good time to revise Switcher to add the error
checking that we stripped out earlier. The full version of Switcher.cs
is shown here,
using System;
using System.Windows.Controls;
namespace PageSwitchSimple
{
public static class Switcher
{
public static PageSwitcher pageSwitcher;
public static void Switch( UserControl newPage )
{
if ( pageSwitcher != null )
{
pageSwitcher.Navigate( newPage );
}
else
{
throw new Exception( "Switcher.pageSwitcher is null" );
}
}
public static void Switch( UserControl newPage, object state )
{
if ( pageSwitcher != null )
{
pageSwitcher.Navigate( newPage, state );
}
else
{
throw new Exception( "Switcher.pageSwitcher is null" );
}
}
}
}
Control switches to the PageSwitcher instance’s overloaded Navigate method, where the content is set,
public void Navigate( UserControl nextPage )
{
this.Content = nextPage;
}
At this point, the first page is displayed and the system is quiescent.
Clicking the Change Button
When you click the button, the button handler is invoked,
Switcher.Switch( new Page2(), Name.Text );
Control again passes to the static Switch method, but this time the
second overload, taking both a UserControl and an object. Since Object
is the root of all classes, it happily accepts the string that we pass.
Notice that a new instance of Page2() is created. You’ll see that
this replaces what was in the contents of the PageSwitcher object
(Page) and thus the old contents are destroyed. We are parsimonious
with the user’s memory.
Switch has a bit more work to do now. It sets its contents, but then
it needs to call UtilizeState on the new page, passing in the state it
was given. Unfortunately, it can’t call this method on a UserControl,
so it must cast, testing to ensure that the UserControl does in fact
implement ISwitchable.
The as operator will return an instance of a class that implements
the interface if that class does implement the interface, or it will
return null if the class does not.
ISwitchable s = nextPage as ISwitchable;
if ( s != null )
{
s.UtilizeState( state );
}
The object s is referred to as an instance of type ISwitchable, but
of course that is just shorthand for “s is an instance of a class that
implements ISwitchable.” In any case, s can now call the ISwitchable
method UtilizeState, which it does, passing in the state object it
received.
As an aside, note that it is not possible to instantiate an Interface object in C#. Thus you could not write
ISwitchable s = new ISwitchable();
What we are doing here is just creating a reference that is typed as
“class that implements this interface” and pointing that reference to
an object that already exists.
This invocation of UtilizeState by the Switcher static method
obviates the need for either UserControl to specifically request the
UserState and thus for either UserControl to even be aware of the
existance of PageSwitcher (sweet!).
Also notice that PageSwitcher is just a courier, it never looks
inside the object, it has no idea what type it is, and it doesn’t have
to store it; PageSwitcher just accepts the object from the calling page
and passes it to the UtilizeState method of the called page.
UtilizeState in this case, assigns the object passed in to the Text
property of the Messsage textBlock. Since we know the state object is a
string, we are free to make this assignment, but we still have to
either cast it or call ToString,
public void UtilizeState( object state )
{
Message.Text = state.ToString();
}
The order of operations is critical here, but entirely automatic.
Page2 is created on the call to Switch, thus its constructor is called
and its components initialized before PageSwitcher tries to
call its UtilizeState method (good thing, too, as otherwise the method
would fail), however, UtilizeState is called before PageSwitcher
displays its new contents, so the state has been utilized (the message
has been set) in time for display to the user.
A More Practical Use
Now that we have the fundamental architecture in place, we have only
to create useful pages to switch among. We’ll create three, as
mentioned above. The first will generate a large list of words that the
other two will use.
I’ll begin by creating a new solution named PageSwitching. Once
this is open in Visual Studio, I’ll copy the following files from
PageSwitch into the new directory: App.xaml.cs, ISwitchable.cs,
PageSwitcher.xaml, PageSwitcher.xaml.cs and Switcher.cs.
App.xaml.cs will overwrite the one created by Visual Studio (make
sure you adjust the namespace in the file), the rest are new, and so
you need to add them to your project by right clicking on the project
in the Solution Explorer and choosing Add Existing Item,
Figure 8-6. Adding Existing Items (Click to view full-size image)
Delete Page.xaml and Page.xaml.cs and add three new UserControls:
Find, Search and Count. When you’re done, your project should look
like this:

Figure 8-7. Project Page Switching
Let’s add the layout for the Find page; the first page that will be used to create the list of words.
Here is the Xaml I used for laying out the page, feel free to adjust it in any way you find aesthetically pleasing,
<UserControl x:Class="PageSwitching.Find"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="500" Height="600">
<Grid
x:Name="LayoutRoot"
Background="White">
<Grid.RowDefinitions>
<RowDefinition
Height="0.078*" />
<RowDefinition Height="0.072*"/>
<RowDefinition
Height="0.85*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition
Width="0.5*" />
<ColumnDefinition
Width="0.5*" />
</Grid.ColumnDefinitions>
<TextBlock
x:Name="Message"
Text="Ready..."
TextWrapping="Wrap"
FontFamily="Georgia"
FontSize="18"
VerticalAlignment="Bottom"
HorizontalAlignment="Left"
Visibility="Visible" Grid.Row="1" />
<ScrollViewer
x:Name="WordDisplayViewer"
BorderBrush="Black"
BorderThickness="1"
Grid.Row="2"
Grid.Column="0"
Margin="5,10,0,2"
Background="Bisque"
VerticalScrollBarVisibility="Auto"
HorizontalScrollBarVisibility="Hidden"
VerticalAlignment="Stretch"
Width="240"
HorizontalAlignment="Left"
Visibility="Visible">
<TextBlock
x:Name="WordDisplay"
TextWrapping="Wrap"
Text="WordDisplay"
Width="160" />
</ScrollViewer>
<ScrollViewer
x:Name="SortDisplayViewer"
BorderBrush="Black"
BorderThickness="1"
Grid.Row="2"
Grid.Column="1"
Margin="0,10,8,0"
Width="240"
Background="Wheat"
VerticalScrollBarVisibility="Auto"
HorizontalScrollBarVisibility="Hidden"
VerticalAlignment="Stretch"
HorizontalAlignment="Right"
Visibility="Visible">
<TextBlock
x:Name="SortDisplay"
TextWrapping="Wrap"
Width="160"
Text="SortDisplay" />
</ScrollViewer>
<StackPanel
Height="Auto"
VerticalAlignment="Stretch"
Grid.Column="1"
Orientation="Horizontal" Grid.RowSpan="2">
<Button
x:Name="FilePicker"
Content="Pick a file"
Width="100"
Background="#FF00FF00"
FontFamily="Georgia"
FontSize="18"
Height="35" HorizontalAlignment="Center"
VerticalAlignment="Center" />
<Grid Height="Auto" x:Name="ButtonGrid" Width="153">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="0.5*"/>
<ColumnDefinition Width="0.5*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="0.5*"/>
<RowDefinition Height="0.5*"/>
</Grid.RowDefinitions>
<Button
x:Name="SearchPage"
Content="Search"
Background="#FFFF0000"
FontFamily="Georgia"
FontSize="18"
Margin="5,0,5,0"
Visibility="Visible"
HorizontalAlignment="Center"
VerticalAlignment="Center"
Grid.ColumnSpan="1"
Grid.RowSpan="2" />
<Button
x:Name="CountPage"
Content="Count"
Background="#FFFF0000"
FontFamily="Georgia"
FontSize="18"
Visibility="Visible"
VerticalAlignment="Center"
Grid.Row="0"
Grid.Column="1"
HorizontalAlignment="Center"
Grid.RowSpan="2" />
</Grid>
</StackPanel>
</Grid>
</UserControl>
Here’s what it looks like (slightly cropped)
Figure 8-8. Find Page (Click to view full-size image)
Find.xaml.cs must implement event handlers for the three buttons,
public Find()
{
InitializeComponent();
FilePicker.Click += new RoutedEventHandler( FilePicker_Click );
SearchPage.Click += new RoutedEventHandler( ChangePage );
CountPage.Click +=new RoutedEventHandler( ChangePage );
Notice that the SearchPage and CountPage buttons will share an event
handler; this is because their implementations are very similar,
void ChangePage( object sender, RoutedEventArgs e )
{
Button b = e.OriginalSource as Button;
string btnName = b.Content.ToString().ToUpper();
if ( btnName == "SEARCH" )
Switcher.Switch( new SearchPage(), SortedWords );
else
Switcher.Switch( new CountPage(), SortedWords );
}
The logic is to cast the OriginalSource property of the Event
Argument to type Button and then to use that to extract the uppercase
form of the contents of the button. We then compare that with the word
search, if they match, we call the Switch method for the SearchPage
(otherwise for the CountPage) and pass in SortedWords, which is a
collection of the words the new page will need.
We collect those words by reading through a large document and
picking out all the unique words. A good way to get a document for this
is from Project Gutenberg which supplies free e-books many of which are
in the public domain. For this tutorial I’ll use Proust’s Swann’s Way (http://www.gutenberg.org/etext/7178) which is in the public domain in the United States [please check the laws of your own country before using this document].
I’ve downloaded that file and placed it in a directory on my disk.
When the user clicks on the Pick A File button, the event handler opens
the dialog and asks the user to pick a file,
void FilePicker_Click( object sender, RoutedEventArgs e )
{
FilePicker.IsEnabled = false;
OpenFileDialog openFileDialog1 = new OpenFileDialog();
openFileDialog1.Filter = "Text Files (.txt)|*.txt|All Files (*.*)|*.*";
openFileDialog1.FilterIndex = 1;
openFileDialog1.Multiselect = false;
bool? userClickedOK = openFileDialog1.ShowDialog();
If the user clicks on a file and then the OK button, the
userClickedOK nullable-boolean will have the value true. At that point
you want to open a streamReader on the file and read its contents into
a StringBuilder, reading all the way to the end of the file, adding
each line to your StringBuilder,
if ( userClickedOK == true )
{
// limit how much you read to save time
const long MAXBYTES = 2000; // 200000
System.IO.FileInfo file = openFileDialog1.File;
StringBuilder sb = new StringBuilder();
if ( file != null )
{
System.IO.Stream fileStream = file.OpenRead();
using ( System.IO.StreamReader reader =
new System.IO.StreamReader( fileStream ) )
{
string temp = string.Empty;
// append to the string builder while you have lines to
// read and have not hit the MAXBYTES limit
try
{
do
{
temp = reader.ReadLine();
sb.Append( temp );
} while ( temp != null && sb.Length < MAXBYTES );
}
catch { } // for now, ignore exceptions
}
fileStream.Close(); // tidy up (should be in a finally block)
}
From a String, an Array of Words
With all the lines in the StringBuilder (sb) you are ready to break
the string into words; which we’ll define as characters separated by
white space. We’ll do this with the Split method of the
RegularExpression class; which will return an array of all the words,
string pattern = "\\b";
string[] allWords = System.Text.RegularExpressions.Regex.Split(
sb.ToString(), pattern );
If you are not familiar with Regular Expressions at all, I recommend two resources:
RegExBuddy (http://www.regexbuddy.com/) is a wonderful interactive tool that both helps you create regular expressions and learn about them.
The book Mastering Regular Expressions (3rd Edition) (http://www.tinyurl/MasteringRE) by Jeffrey Friedl is the best I know on the subject.
If you are familiar with Regular expressions but not the Regular
expressions object in C#, then I recommend a good book on C#, including
I’m pleased to say my most recent book, Learning C# 3.0 which is released despite the fact that as of this writing, Amazon doesn’t know that.
We’ll define a member variable to hold our finished list of unique words,
private List<string> words = new List<string>();
and we’ll add two properties to get back either the words in the order they were added, or sorted alphabetically,
public List<string> Words
{
get { return this.words; }
}
public List<string> SortedWords
{
get
{
List<string> temp = this.words;
temp.Sort();
return temp;
}
}
Creating the Unique List of Words
We can now iterate through the array returned by the regular
expression and check each word to make sure it is not already in our
collection (thus ensuring we have each word only once), that it is not
of length 0 (which should not be possible) and that it is not “junk”
where junk is defined as containing punctuation, digits, symbols or
separators. We’ll delegate the junk-detection to a helper method,
IsJunk:
foreach ( string word in allWords )
{
if ( words.Contains( word ) == false &&
word.Length > 0 &&
!IsJunk( word ) )
{
words.Add( word );
}
} // end for each word in all words
The helper method takes each word it is passed, examines each
character in the word, and returns false if it is ok (that is, it is
not junk)
private bool IsJunk( string theWord )
{
foreach ( char c in theWord.ToCharArray() )
{
if ( char.IsPunctuation( c ) ||
char.IsDigit( c ) ||
char.IsSymbol( c ) ||
char.IsSeparator( c ) )
return true;
}
return false;
}
Finally, we’ll end the event handler for the button by calling another helper method, Display,
that will display the words in the two ScrollViewers by using the
properties Words and SortedWords, to get the contents of the words
collection in the desired order.
private void Display()
{
Message.Text = words.Count + " unique words added. ";
WordDisplay.Text = string.Empty;
SortDisplay.Text = string.Empty;
foreach ( string s in Words )
{
WordDisplay.Text += " " + s;
}
foreach ( string s2 in SortedWords )
{
SortDisplay.Text += " " + s2;
}
}
That is the complete code for the Find page. If you want to make
your program a bit more robust, you can disable (or make invisible) the
buttons for the Search and Count pages until you reach this point,
because it is only now that you have the words collection needed to
pass to those pages.
The Search Page
Since this is a tutorial on page switching, I’ll make short work of
the other two pages, and as noted above, while I will show the usage of
the Toolkit controls I won’t, here, delve into their complexity. The
Xaml for the Search page follows,
<UserControl x:Class="PageSwitching.Search"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Microsoft.Windows.Controls;assembly=Microsoft.Windows.Controls"
Width="500" Height="185">
<Grid
x:Name="LayoutRoot"
Background="#FF000000" Height="Auto">
<Grid.RowDefinitions>
<RowDefinition Height="0" />
<RowDefinition Height="50*" />
<RowDefinition Height="2*" />
<RowDefinition Height="30*" />
<RowDefinition Height="39*" />
<RowDefinition Height="0" />
<RowDefinition Height="80*" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="1*" />
<ColumnDefinition Width="4.6*" />
</Grid.ColumnDefinitions>
<TextBlock
x:Name="wordPrompt" Text="The Word: "
HorizontalAlignment="Right"
Margin="0,12,5,0" Grid.Row="1"
FontFamily="Verdana" FontSize="24"
TextWrapping="Wrap" />
<controls:AutoCompleteBox
x:Name="myAutoComplete"
Margin="5,9,0,9" Grid.Column="1"
Grid.RowSpan="1" Grid.Row="1"
HorizontalAlignment="Left"
Height="30" Width="210"
FontFamily="Verdana"
FontSize="14" />
<TextBlock
x:Name="minPrefix"
Text="Minimum Prefix Length:"
Padding="5" FontFamily="Verdana"
Margin="0,0,25,0" Grid.Row="3"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
FontSize="18" />
<TextBlock
x:Name="negOne"
HorizontalAlignment="Left"
VerticalAlignment="Bottom"
Grid.Column="0" Grid.Row="4"
FontFamily="Verdana"
Text="-1" Margin="5,0,0,0"
FontSize="14" />
<TextBlock x:Name="eight"
Margin="0,0,5,0"
HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Grid.Column="0" Grid.Row="4"
FontFamily="Verdana"
Text="8" FontSize="14" />
<TextBlock x:Name="CurrentValue"
Text="2" HorizontalAlignment="Right"
VerticalAlignment="Bottom"
Margin="0,0,3,5" Width="20"
Grid.Column="0" Grid.Row="3"
TextWrapping="Wrap"
FontFamily="Verdana"
Foreground="#FFF6300B"
FontSize="18" />
<Slider x:Name="SetPrefixLength"
Minimum="-1" Value="2"
Maximum="8" SmallChange="1"
LargeChange="2" Grid.Row="4"
Grid.Column="0"
Margin="24,0,20,0" />
<Border
Height="Auto"
x:Name="Border"
HorizontalAlignment="Left"
VerticalAlignment="Stretch"
Width="500"
Margin="0,0,0,0"
Grid.Row="1" Grid.RowSpan="4"
Canvas.ZIndex="-1"
Background="#FF73B8F2" Grid.Column="0" Grid.ColumnSpan="2" />
<TextBlock Margin="0,0,0,0" Grid.Row="6"
Text="" TextWrapping="Wrap" x:Name="TheWord"
HorizontalAlignment="Center" VerticalAlignment="Center"
FontFamily="Georgia" FontSize="48" Foreground="#FFFFFF00"/>
<StackPanel HorizontalAlignment="Stretch" Margin="0,0,0,0"
Width="Auto" Grid.Column="1" Grid.Row="6" x:Name="ButtonSP"
Orientation="Horizontal">
<StackPanel.Background>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#FF000000"/>
<GradientStop Color="#FFF8527C" Offset="1"/>
</LinearGradientBrush>
</StackPanel.Background>
<Button Height="40" x:Name="returnButton" Width="100"
RenderTransformOrigin="0.5,0.5" Background="#FF00FF00"
FontFamily="Georgia" FontSize="20" Content="Return"
HorizontalAlignment="Left" VerticalAlignment="Bottom"
Margin="5,0,0,0" Canvas.ZIndex="1"/>
</StackPanel>
</Grid>
</UserControl>
The key thing to notice in the Xaml is the namespace (at the top of
the file) used to include the toolkit code to enable the
AutoCompleteBox:
xmlns:controls="clr-namespace:Microsoft.Windows.Controls;assembly=Microsoft.Windows.Controls"
To make this work, you’ll need to add a reference to the assembly
Microsoft.Windows.Controls that came with the Controls toolkit.
Search.xaml.cs
While the code to support the search page is a bit more complex than
we saw in the previous example, the code for value passing is the same.
We provide a private member variable of type List<String> ,
private List<string> sortedWords = null;
and we populate that inside the implementation of UtilizeState,
public void UtilizeState( object state )
{
if ( state != null )
{
sortedWords = state as List<string>;
myAutoComplete.ItemsSource = sortedWords;
}
}
Notice that we also set the ItemSource property of the
AutoCompleteBox to that list of strings. That “loads” the
AutoCompleteBox with the words it will know how to suggest as the user
types.
The page needs to be able to respond to a click on the return button
and it also needs to be able to respond to a change in the slider that
sets the minimum prefix length (the minimum number of letters the user
must enter in order for the AutoCompleteBox to begin recommending
words).
returnButton.Click += new RoutedEventHandler( returnButton_Click );
SetPrefixLength.ValueChanged +=
new RoutedPropertyChangedEventHandler<double>(
SetPrefixLength_ValueChanged );
myAutoComplete.MinimumPrefixLength = 2;
myAutoComplete.LostFocus += new RoutedEventHandler( myAutoComplete_LostFocus );
We have also created an event handler for the event that fires when
the AutoCompleteBox loses focus so that we can take the chosen word and
put it into the display in the lower left corner,

Figure 8-9. Loss of Focus
Here is the complete code from Search.xaml.cs,
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
namespace PageSwitching
{
public partial class Search : UserControl, ISwitchable
{
private List<string> sortedWords = null;
public Search()
{
InitializeComponent();
Loaded += new RoutedEventHandler( Search_Loaded );
}
public void UtilizeState( object state )
{
if ( state != null )
{
sortedWords = state as List<string>;
myAutoComplete.ItemsSource = sortedWords;
}
}
void Search_Loaded( object sender, RoutedEventArgs e )
{
returnButton.Click +=
new RoutedEventHandler( returnButton_Click );
returnCleanButton.Click +=
new RoutedEventHandler( returnCleanButton_Click );
SetPrefixLength.ValueChanged +=
new RoutedPropertyChangedEventHandler<double>
( SetPrefixLength_ValueChanged );
myAutoComplete.MinimumPrefixLength = 2;
myAutoComplete.LostFocus += new RoutedEventHandler
( myAutoComplete_LostFocus );
}
void returnButton_Click( object sender, RoutedEventArgs e )
{
Switcher.Switch( new Find());
}
void myAutoComplete_LostFocus( object sender, RoutedEventArgs e )
{
if ( myAutoComplete.Text != null && myAutoComplete.Text.Length > 1 )
{
TheWord.Text = myAutoComplete.Text;
}
}
void SetPrefixLength_ValueChanged(
object sender,
RoutedPropertyChangedEventArgs<double> e )
{
myAutoComplete.MinimumPrefixLength =
(int) Math.Floor( SetPrefixLength.Value );
CurrentValue.Text = myAutoComplete.MinimumPrefixLength.ToString();
}
}
}
Count
The count page is not unlike the Search page. We begin by adding the two namespaces we need at the top of the Xaml page,
xmlns:controls="clr-namespace:Microsoft.Windows.Controls;assembly=Microsoft.Windows.Controls"
xmlns:charting="clr-namespace:Microsoft.Windows.Controls.DataVisualization.Charting;assembly=Microsoft.Windows.Controls.DataVisualization"
This requires that we add another reference, this time to the
Microsoft.Windows.ControlsDataVisualization.dll that came with the
toolkit.
The UI consists of a chart and a return button, and to support that, I’ve created two rows in my grid in the proportion of 6:1,
<Grid x:Name="LayoutRoot" Background="White">
<Grid.RowDefinitions>
<RowDefinition Height="6*" />
<RowDefinition Height="1*" />
</Grid.RowDefinitions>
Within the grid is a Chart object. I’ve named it letterFreqChart,
the name to be used programmatically. The chart has three critical
bindings:
- IndependentValueBinding
- DependendentValueBinding
- ItemSource
In our case we’ll set the first two in Xaml and the third
programmatically, obtaining the ItemSoure through the UtilizeState
method.
Measuring Frequency
One complicating factor here is that the chart wants to oppose the
independent value (in our case the letter of the alphabet) against the
dependent value (the number of words that begin with that letter).
While we have a collection of words, we don’t have that information,
and we certainly don’t have it in a single object. Thus we must pause
briefly and create a new object that will provide the ItemSource for
this chart.
public class Freq
{
public int Count { get; set; }
public char Letter { get; set; }
public static List<Freq> Tally( List<string> words )
{
string prevChar = "a";
int counter = 0;
List<Freq> freqs = new List<Freq>();
foreach ( string w in words )
{
if ( w.ToLower().StartsWith( prevChar.ToLower() ) )
counter++;
else
{
freqs.Add( new Freq(){ Letter=prevChar.ToLower()[0] ,Count=counter });
prevChar = w.Substring( 0, 1 );
counter = 1;
}
// z
freqs.Add( new Freq() { Letter = prevChar.ToLower()[0], Count = counter } );
}
return freqs;
}
}
Frequency provides two properties, Count and Letter and one static
method: Tally. You pass a List of strings to tally and it returns a
List of Freq objects each of which contains a letter and the count of
how many words in the original list began with that letter. Thus,
simply, if you pass to Tally a list of these words: “also, author,
away, both, bottom, change” you will get back a list of three Freq
items, the first of which will have a property Count with the value 3
and Letter with the value ‘a’ and the second will have the property
Count with the value 2 and Letter with the value ‘b’ and the final
entry will have Count with the value 1 and Letter with the value ‘c’.
Here’s the Xaml for the Count page,
<UserControl x:Class="PageSwitching.Count"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:controls="clr-namespace:Microsoft.Windows.Controls;
assembly=Microsoft.Windows.Controls"
xmlns:charting="clr-
namespace:Microsoft.Windows.Controls.DataVisualization.Charting;
assembly=Microsoft.Windows.Controls.DataVisualization"
Width="400" Height="300">
<Grid x:Name="LayoutRoot" Background="White">
<Grid.RowDefinitions>
<RowDefinition Height="6*" />
<RowDefinition Height="1*" />
</Grid.RowDefinitions>
<charting:Chart x:Name="letterFreqChart" >
<charting:Chart.Series>
<charting:ColumnSeries
Title="Count"
IndependentValueBinding="{Binding Letter}"
DependentValueBinding="{Binding Count}" />
</charting:Chart.Series>
</charting:Chart>
<Button x:Name="returnBtn" Content="Return"
FontSize="18" Grid.Row="1" Height="30" Width="100"/>
</Grid>
</UserControl>
You see that the Independent Value is binding to the Letter property
and the Dependent Value is binding to the Count property, obviously of
a Freq object, through we’ve not yet supplied one; that will happen in
the code. Here is the code from Count.xaml.cs
using System.Collections.Generic;
using System.Windows.Controls;
namespace PageSwitching
{
public partial class Count : UserControl, ISwitchable
{
private List<Freq> freqs;
private List<string> sortedWords;
public Count()
{
InitializeComponent();
Loaded += new System.Windows.RoutedEventHandler( Count_Loaded );
}
void Count_Loaded( object sender, System.Windows.RoutedEventArgs e )
{
returnBtn.Click += new System.Windows.RoutedEventHandler( returnBtn_Click );
Microsoft.Windows.Controls.DataVisualization.Charting.ColumnSeries cs = letterFreqChart.Series[0] as
Microsoft.Windows.Controls.DataVisualization.Charting.ColumnSeries;
cs.ItemsSource = freqs;
}
void returnBtn_Click( object sender, System.Windows.RoutedEventArgs e )
{
Switcher.Switch( new PageSwitcher() );
}
public void UtilizeState( object state )
{
sortedWords = state as List<string>;
freqs = Freq.Tally( sortedWords );
}
}
}
We begin by declaring two member collections: a list of Freq objects
and a list of strings. In the all important UtilzieState method
sortedWords is filled from state, and then Tally is called, with
sortedWords as the input, and the List of Freq objects as the returned
value.
The second and third lines of the Loaded event handler assigns to
the column series ItemSource the List<Freqs> as the data source,
Microsoft.Windows.Controls.DataVisualization.Charting.ColumnSeries cs = letterFreqChart.Series[0] as
Microsoft.Windows.Controls.DataVisualization.Charting.ColumnSeries;
cs.ItemsSource = freqs;
That second line is a bit ugly so let’s unpack it,
letterFreqChart.Series[0] // find the 1st element in the series for our chart
// cast it to be of type Column series
as Microsoft.Windows.Controls.DataVisualization.Charting.ColumnSeries
// assign it to a ref to an object of that type
Microsoft.Windows.Controls.DataVisualization.Charting.ColumnSeries cs =
Once we’ve made this assignment we have the Column Series and we can
assign its ItemSource and the chart will display appropriately,
Figure 8-10. Completed Chart (Click to view full-size image)